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	<title>Comments on: The Twelve Worst Game Slogans of All-Time</title>
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	<link>http://bauermill.wordpress.com/2007/02/24/problematic-game-slogans/</link>
	<description>Winning since 2006</description>
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		<title>By: theCherneymin</title>
		<link>http://bauermill.wordpress.com/2007/02/24/problematic-game-slogans/#comment-28</link>
		<dc:creator>theCherneymin</dc:creator>
		<pubDate>Thu, 01 Mar 2007 19:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://bauermill.wordpress.com/2007/02/24/problematic-game-slogans/#comment-28</guid>
		<description>I&#039;m pretty sure Segata Sanshiro is actually one of the BEST marketing campaigns in the history of video games.  Have you watched all 20 some-odd commercials yet?  Every one isn&#039;t him just beating up little kids.  He sometimes beats up adults, frolicks w/ a beautiful woman, and trains hard in the woods.  Towards the end of the Saturn&#039;s lifespan, Segata Sanshiro deflected a missle that was targeting the SEGA reps who were designing the Dreamcast (NO JOKE).

HE SACRIFICED HIS OWN LIFE SO THAT THE DREAMCAST COULD LIVE.

&#039;Nuff Said.

Yeah I always thought the &quot;Play it Loud&quot; one was one of the dumbest, too... it really has nothing to do w/ video games; unless the major selling point for the consumer is the sound.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure Segata Sanshiro is actually one of the BEST marketing campaigns in the history of video games.  Have you watched all 20 some-odd commercials yet?  Every one isn&#8217;t him just beating up little kids.  He sometimes beats up adults, frolicks w/ a beautiful woman, and trains hard in the woods.  Towards the end of the Saturn&#8217;s lifespan, Segata Sanshiro deflected a missle that was targeting the SEGA reps who were designing the Dreamcast (NO JOKE).</p>
<p>HE SACRIFICED HIS OWN LIFE SO THAT THE DREAMCAST COULD LIVE.</p>
<p>&#8216;Nuff Said.</p>
<p>Yeah I always thought the &#8220;Play it Loud&#8221; one was one of the dumbest, too&#8230; it really has nothing to do w/ video games; unless the major selling point for the consumer is the sound.</p>
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